๐ŸŽฎ๐Ÿ”ฎ QOTD: How can you create a teleportation system in Roblox Studio that utilizes portals to transport players between different dimensions? ๐ŸŒ€๐ŸŒŒ

-- Example code for seamless teleportation using RenderStepped and CFrame interpolation
local function teleportPlayer(player, destinationCFrame)
    local character = player.Character
    if character then
        local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
        if humanoidRootPart then
            local startTime = tick()
            local duration = 1 -- in seconds, adjust as needed
            
            game:GetService("RunService").RenderStepped:Connect(function()
                local elapsedTime = tick() - startTime
                local alpha = math.min(elapsedTime / duration, 1)
                humanoidRootPart.CFrame = humanoidRootPart.CFrame:Lerp(destinationCFrame, alpha)
                if alpha == 1 then
                    -- Teleportation completed
                    humanoidRootPart.CFrame = destinationCFrame -- Ensure exact position
                end
            end)
        end
    end
end

-- Usage example:
local portal1 = workspace.Portal1
local portal2 = workspace.Portal2
local destinationCFrame = portal2.CFrame * CFrame.new(0, 5, 0) -- Slightly above the second portal

portal1.Touched:Connect(function(part)
    local player = game.Players:GetPlayerFromCharacter(part.Parent)
    if player then
        teleportPlayer(player, destinationCFrame)
    end
end)