๐ฎ๐ฎ QOTD: How can you create a teleportation system in Roblox Studio that utilizes portals to transport players between different dimensions? ๐๐
-- Example code for seamless teleportation using RenderStepped and CFrame interpolation
local function teleportPlayer(player, destinationCFrame)
local character = player.Character
if character then
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
local startTime = tick()
local duration = 1 -- in seconds, adjust as needed
game:GetService("RunService").RenderStepped:Connect(function()
local elapsedTime = tick() - startTime
local alpha = math.min(elapsedTime / duration, 1)
humanoidRootPart.CFrame = humanoidRootPart.CFrame:Lerp(destinationCFrame, alpha)
if alpha == 1 then
-- Teleportation completed
humanoidRootPart.CFrame = destinationCFrame -- Ensure exact position
end
end)
end
end
end
-- Usage example:
local portal1 = workspace.Portal1
local portal2 = workspace.Portal2
local destinationCFrame = portal2.CFrame * CFrame.new(0, 5, 0) -- Slightly above the second portal
portal1.Touched:Connect(function(part)
local player = game.Players:GetPlayerFromCharacter(part.Parent)
if player then
teleportPlayer(player, destinationCFrame)
end
end)